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mcv13:start [2026/04/29 00:08] izzymcv13:start [2026/05/04 00:34] (current) izzy
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 <!DOCTYPE markdown> <!DOCTYPE markdown>
 # SKS Minecraft v13 Planning # SKS Minecraft v13 Planning
-See the [v12 page](https://games.shadowkat.net/Minecraft/) for chat and information on the current pack.+See the [v12 page](https://games.shadowkat.net/Minecraft/) for chat and information on the current  
 +pack, and sign up using the "Edit this page" link at the bottom of the 
 + page.
 ## Goals ## Goals
 - Multiple settlements with different politics and themes - Multiple settlements with different politics and themes
-  - Valle Niasmor likes+  - Valle Niasmor-likes (anarcho-communist direct democracies)
     - One with a planned economy?     - One with a planned economy?
     - Adventuring / dungeoneering focused town     - Adventuring / dungeoneering focused town
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   - Old west mining town   - Old west mining town
   - nomadic fleet   - nomadic fleet
 +  - Social Democracy (Largely private ownership, some socialized industries, democratic)
   - [add your ideas here]   - [add your ideas here]
 - More organisations - More organisations
   - Railway org   - Railway org
   - News agency?   - News agency?
 +  - Utility Coop and Regional Grid
 +  - BRICS, blocky region inter community solidarity
 +    - settlements with specialized focus could trade with other specialized settlements to fill gaps in resources ~ TransGal4872
 - Server-wide railway - Server-wide railway
   - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii   - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii
     - That was the plan! ~ Izzy     - That was the plan! ~ Izzy
 +- Freedom of Movement or Work Visa/Immigration policies? ~ TransGal4872
  
 ## Modpack changes ## Modpack changes
 - Geographicra - Geographicra
-ft in temperature band mode?+ft 
 + i 
 +
 +  
 +temperature band mode?
 - Cleanroom-based for newer Java? - Cleanroom-based for newer Java?
   - [x] Celeritas? https://github.com/kappa-maintainer/Celeritas-auto-build/releases   - [x] Celeritas? https://github.com/kappa-maintainer/Celeritas-auto-build/releases
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   - [x] Natura -> Natura Legacy https://www.curseforge.com/minecraft/mc-mods/natura-legacy   - [x] Natura -> Natura Legacy https://www.curseforge.com/minecraft/mc-mods/natura-legacy
   - [x] Immersive Technology https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology   - [x] Immersive Technology https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology
 +  - [ ] OC Glasses -> OpenGlasses? (nobody really used the old one, but someone might with the new version since there's better documentation) https://www.curseforge.com/minecraft/mc-mods/openglasses2
 - Added mods: - Added mods:
   - [x] Cloche Call https://www.curseforge.com/minecraft/mc-mods/cloche-call   - [x] Cloche Call https://www.curseforge.com/minecraft/mc-mods/cloche-call
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 - Regularly reset dungeon dimension - Regularly reset dungeon dimension
 - Dimension stacking? - Dimension stacking?
 +  - Vertically Stacked Dimensions https://www.curseforge.com/minecraft/mc-mods/vertically-stacked-dimensions
   - End > Overworld > Nether   - End > Overworld > Nether
   - Emptiness > Dungeon dimension   - Emptiness > Dungeon dimension
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 - settlement in either a desert or a mesa - settlement in either a desert or a mesa
 - large main street with saloons, banks, stores, jails, etc. - large main street with saloons, banks, stores, jails, etc.
-- lots of mineshafts where ores are sourced and exported to other towns+- lots of mineshafts where ores are sourced and exp 
 +orted to other towns
 - light theft *is* allowed, but if you get caught you're considered an outlaw who anyone is allowed to kill (while you're in town) - light theft *is* allowed, but if you get caught you're considered an outlaw who anyone is allowed to kill (while you're in town)
 - big train station with steam locomotives (and minecart tracks of course) - big train station with steam locomotives (and minecart tracks of course)
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 ### Nomadic Town/Ship ### Nomadic Town/Ship
-- Settlement aboard either tremendous airship or a fleet of smaller ships +- Settlement aboard a big airship that regularly relocates 
-- focused on specialty low volume production of high effort produce +- focused on specialty low volume production of high effort products 
-- mainly focus on tr +- mainly focus on trade with others with occasional resource or transport offering beyond established railway lines 
-ade with others with occasional resource or transport offering beyond established railway lines +- one of the specialty products being ships 
-- one of the specialty products being ships(<del>if we can find a shipwright and an appropriate mod exists, i think there was some create variant w airships but im not 100% sure how well that works yet...</del>+- politically a Syndicate ala Syndicalism with collective ownership and each member working towards syndicate members benefits with a sidefocus on creating an internal ecosystem within the nomadic existence 
-- alternatively any mod allowing to pack up and move large structures should work, ideally combined with a mod to allow for an extradimensional interior for complex machines that shouldnt be moved... +- main focus will be on negotiating permission to establish skyharbors to "dock" at
-- politically i'd see it as a Syndicate ala Syndicalism with a sidefocus on creating an internal ecosystem within the nomadic mode of existing+
  
 Members: Members:
 - desea - desea
  
 +### Social Democracy
 +- Most aspects are still privately owned, including deep progress into magic mods and similar mods with major progression.
 +- Certain key aspects of industry / processing are socialized and owned by the communit
 +y
 +  - Basic ore processing area
 +  - Basic Tinkers setup
 +  - Dedicated community core lumber area
 +    - Inherently takes up a lot of space
 +    - Is of benefit to everyone
 +    - Not much benefit to everyone having their own independent plot of oak or similar "core" trees
 +    - Still "chop your own wood".
 +  - Potentially *basic* Magic Mods setups
 +  - etc.
 +- No centralized communal storage system
 +- Laxxer zoning/planning laws than found in planned communities (Don't require lengthy approval to get a house built in an already-zoned residential area)
 +- Potentially some simple safety nets
 +  - Flint or similar low-grade tinkers tools
 +  - Bread or other simple food available to avoid starvation
 +  - Intended to prevent people from crashing hard, but still encourage them to seek out better for themselves
 +- In general, hopes to avoid the issue of "One person makes all the progress in a mod and then slingshots everyone else to the end by proxy"
 +  - Progression-motivated players tend to quit if they feel they don't have much progression to make
 +  - Allows for proper specialization rather than everyone tending to inherently pull a "jack of all trades"
 +  - Inspired by what I personally felt caused the decline in my interest in SKS12
 +- Admittedly, may have to watch out for things becoming overly socialized and thus straying too close to Anarcho-communes
 +- Most likely built at least partially in a forest (Trees are cool, and too much of Minecraft is just paving areas flat)
 +- Governed in a democracy, with an elected leader (ranked choice voting) for X weeks time (X's value to be decided by the residents with the initial constitution and any further amendments)
 +
 +Memb
 +ers:
 +- Rosa_Aeterna
 +
 +### Federated Theocracy of Haruhiism (name tbd) 
 +- faction that builds bases/churches in every town, maybe with its own independent settlement
 +- collects magic-related stuff and ancient knowledge books
 +- would do both prosocial organizing and antisocial hoarding
 +- wears mysteeeeerious matching cos
 +metics
 +
 +Members:
 +- mirqmarq428
 +- ChloeCat624
 +- leafeon876

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