User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
mcv13:start [2026/04/29 00:27] – [Goals] 47.215.84.208mcv13:start [2026/07/07 02:22] (current) izzy
Line 2: Line 2:
 # SKS Minecraft v13 Planning # SKS Minecraft v13 Planning
 See the [v12 page](https://games.shadowkat.net/Minecraft/) for chat and information on the current  See the [v12 page](https://games.shadowkat.net/Minecraft/) for chat and information on the current 
-pack.+pack, and sign up using the "Edit this page" link at the bottom of the 
 + page.
 ## Goals ## Goals
 - Multiple settlements with different politics and themes - Multiple settlements with different politics and themes
Line 11: Line 12:
   - Old west mining town   - Old west mining town
   - nomadic fleet   - nomadic fleet
 +  - Social Democracy (Largely private ownership, some socialized industries, democratic)
   - [add your ideas here]   - [add your ideas here]
 - More organisations - More organisations
Line 17: Line 19:
   - Utility Coop and Regional Grid   - Utility Coop and Regional Grid
   - BRICS, blocky region inter community solidarity   - BRICS, blocky region inter community solidarity
-    - settlements with specialized focus could trade with other specialized settlements to fill gaps in resources+    - settlements with specialized focus could trade with other specialized settlements to fill gaps in resources ~ TransGal4872
 - Server-wide railway - Server-wide railway
   - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii   - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii
     - That was the plan! ~ Izzy     - That was the plan! ~ Izzy
 +- Freedom of Movement or Work Visa/Immigration policies? ~ TransGal4872
  
 ## Modpack changes ## Modpack changes
-Geographicra +Geographicraft in temperature band mode?
-ft +
- i +
-temperature band mode?+
 - Cleanroom-based for newer Java? - Cleanroom-based for newer Java?
   - [x] Celeritas? https://github.com/kappa-maintainer/Celeritas-auto-build/releases   - [x] Celeritas? https://github.com/kappa-maintainer/Celeritas-auto-build/releases
Line 41: Line 41:
   - [x] Natura -> Natura Legacy https://www.curseforge.com/minecraft/mc-mods/natura-legacy   - [x] Natura -> Natura Legacy https://www.curseforge.com/minecraft/mc-mods/natura-legacy
   - [x] Immersive Technology https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology   - [x] Immersive Technology https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology
 +  - [ ] OC Glasses -> OpenGlasses? (nobody really used the old one, but someone might with the new version since there's better documentation) https://www.curseforge.com/minecraft/mc-mods/openglasses2
 - Added mods: - Added mods:
   - [x] Cloche Call https://www.curseforge.com/minecraft/mc-mods/cloche-call   - [x] Cloche Call https://www.curseforge.com/minecraft/mc-mods/cloche-call
Line 57: Line 58:
   - [x] Born in a Barn   - [x] Born in a Barn
 - Regularly reset dungeon dimension - Regularly reset dungeon dimension
-- Dimension stacking? +  - [x] Dimension created with Just Enough Dimensions https://modrinth.com/mod/just-enough-dimensions 
-  - End > Overworld > Nether +  - [x] Portal implemented with Clean Portals https://www.curseforge.com/minecraft/mc-mods/clean-portals-randomportals-cleanroom-edition 
-  - Emptiness > Dungeon dimension+  - [ ] Generate portals in world with ruins mod of some kind 
 +- Dimension stacking? Vertically Stacked Dimensions https://www.curseforge.com/minecraft/mc-mods/vertically-stacked-dimensions 
 +  - [x] End > Overworld > Nether 
 +  - [x] Emptiness > Dungeon dimension
 - Stop bees making endgame dungeon materials - Stop bees making endgame dungeon materials
 - Disable Agricraft mineral crops - Disable Agricraft mineral crops
Line 71: Line 75:
 - GracieTheCutie - GracieTheCutie
 - Lunya-58692 - Lunya-58692
-### Adventuring / Dungeoning town+- nadja 
 +### Adventuring / Dungeoning Guild 
 +- Members live in a giant communal megabase 
 +- Exploration of overworld structures and the dungeon dimension are paramount 
 +- Loot from dungeons is used for progress and also trade with other factions 
 +- May actually be a bunch of thieves?
  
 Members: Members:
-- Techokami+- Techokami (guildmaster)
 ### Homestead town ### Homestead town
  
Line 85: Line 94:
 - settlement in either a desert or a mesa - settlement in either a desert or a mesa
 - large main street with saloons, banks, stores, jails, etc. - large main street with saloons, banks, stores, jails, etc.
-- lots of mineshafts where ores are sourced and exported to other towns+- lots of mineshafts where ores are sourced and exp 
 +orted to other towns
 - light theft *is* allowed, but if you get caught you're considered an outlaw who anyone is allowed to kill (while you're in town) - light theft *is* allowed, but if you get caught you're considered an outlaw who anyone is allowed to kill (while you're in town)
 - big train station with steam locomotives (and minecart tracks of course) - big train station with steam locomotives (and minecart tracks of course)
Line 95: Line 105:
  
 ### Nomadic Town/Ship ### Nomadic Town/Ship
-- Settlement aboard either tremendous airship or a fleet of smaller ships +- Settlement aboard a big airship that regularly relocates 
-- focused on specialty low volume production of high effort produce +- focused on specialty low volume production of high effort products 
-- mainly focus on tr +- mainly focus on trade with others with occasional resource or transport offering beyond established railway lines 
-ade with others with occasional resource or transport offering beyond established railway lines +- one of the specialty products being ships 
-- one of the specialty products being ships(<del>if we can find a shipwright and an appropriate mod exists, i think there was some create variant w airships but im not 100% sure how well that works yet...</del>+- politically a Syndicate ala Syndicalism with collective ownership and each member working towards syndicate members benefits with a sidefocus on creating an internal ecosystem within the nomadic existence 
-- alternatively any mod allowing to pack up and move large structures should work, ideally combined with a mod to allow for an extradimensional interior for complex machines that shouldnt be moved... +- main focus will be on negotiating permission to establish skyharbors to "dock" at
-- politically i'd see it as a Syndicate ala Syndicalism with a sidefocus on creating an internal ecosystem within the nomadic mode of existing+
  
 Members: Members:
 - desea - desea
  
 +### Social Democracy
 +- Most aspects are still privately owned, including deep progress into magic mods and similar mods with major progression.
 +- Certain key aspects of industry / processing are socialized and owned by the communit
 +y
 +  - Basic ore processing area
 +  - Basic Tinkers setup
 +  - Dedicated community core lumber area
 +    - Inherently takes up a lot of space
 +    - Is of benefit to everyone
 +    - Not much benefit to everyone having their own independent plot of oak or similar "core" trees
 +    - Still "chop your own wood".
 +  - Potentially *basic* Magic Mods setups
 +  - etc.
 +- No centralized communal storage system
 +- Laxxer zoning/planning laws than found in planned communities (Don't require lengthy approval to get a house built in an already-zoned residential area)
 +- Potentially some simple safety nets
 +  - Flint or similar low-grade tinkers tools
 +  - Bread or other simple food available to avoid starvation
 +  - Intended to prevent people from crashing hard, but still encourage them to seek out better for themselves
 +- In general, hopes to avoid the issue of "One person makes all the progress in a mod and then slingshots everyone else to the end by proxy"
 +  - Progression-motivated players tend to quit if they feel they don't have much progression to make
 +  - Allows for proper specialization rather than everyone tending to inherently pull a "jack of all trades"
 +  - Inspired by what I personally felt caused the decline in my interest in SKS12
 +- Admittedly, may have to watch out for things becoming overly socialized and thus straying too close to Anarcho-communes
 +- Most likely built at least partially in a forest (Trees are cool, and too much of Minecraft is just paving areas flat)
 +- Governed in a democracy, with an elected leader (ranked choice voting) for X weeks time (X's value to be decided by the residents with the initial constitution and any further amendments)
 +
 +Memb
 +ers:
 +- Rosa_Aeterna
 +
 +### Federated Theocracy of Haruhiism (name tbd) 
 +- faction that builds bases/churches in every town, maybe with its own independent settlement
 +- collects magic-related stuff and ancient knowledge books
 +- would do both prosocial organizing and antisocial hoarding
 +- wears mysteeeeerious matching cos
 +metics
 +
 +Members:
 +- mirqmarq428
 +- ChloeCat624
 +- leafeon876

This website uses cookies. By using the website, you agree with storing cookies on your computer. Also, you acknowledge that you have read and understand our Privacy Policy. If you do not agree, please leave the website.

More information