Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mcv13:start [2026/04/29 07:06] – [Goals] 144.91.51.62 | mcv13:start [2026/05/04 00:34] (current) – izzy | ||
|---|---|---|---|
| Line 2: | Line 2: | ||
| # SKS Minecraft v13 Planning | # SKS Minecraft v13 Planning | ||
| See the [v12 page](https:// | See the [v12 page](https:// | ||
| - | pack. | + | pack, and sign up using the "Edit this page" link at the bottom of the |
| + | page. | ||
| ## Goals | ## Goals | ||
| - Multiple settlements with different politics and themes | - Multiple settlements with different politics and themes | ||
| Line 11: | Line 12: | ||
| - Old west mining town | - Old west mining town | ||
| - nomadic fleet | - nomadic fleet | ||
| - | - Social Democracy, maybe? | + | - Social Democracy (Largely private ownership, some socialized industries, democratic) |
| - [add your ideas here] | - [add your ideas here] | ||
| - More organisations | - More organisations | ||
| Line 18: | Line 19: | ||
| - Utility Coop and Regional Grid | - Utility Coop and Regional Grid | ||
| - BRICS, blocky region inter community solidarity | - BRICS, blocky region inter community solidarity | ||
| - | - settlements with specialized focus could trade with other specialized settlements to fill gaps in resources | + | - settlements with specialized focus could trade with other specialized settlements to fill gaps in resources |
| - Server-wide railway | - Server-wide railway | ||
| - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii | - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii | ||
| - That was the plan! ~ Izzy | - That was the plan! ~ Izzy | ||
| + | - Freedom of Movement or Work Visa/ | ||
| ## Modpack changes | ## Modpack changes | ||
| Line 28: | Line 30: | ||
| i | i | ||
| n | n | ||
| - | | + | |
| + | temperature band mode? | ||
| - Cleanroom-based for newer Java? | - Cleanroom-based for newer Java? | ||
| - [x] Celeritas? https:// | - [x] Celeritas? https:// | ||
| Line 43: | Line 46: | ||
| - [x] Natura -> Natura Legacy https:// | - [x] Natura -> Natura Legacy https:// | ||
| - [x] Immersive Technology https:// | - [x] Immersive Technology https:// | ||
| + | - [ ] OC Glasses -> OpenGlasses? | ||
| - Added mods: | - Added mods: | ||
| - [x] Cloche Call https:// | - [x] Cloche Call https:// | ||
| Line 60: | Line 64: | ||
| - Regularly reset dungeon dimension | - Regularly reset dungeon dimension | ||
| - Dimension stacking? | - Dimension stacking? | ||
| + | - Vertically Stacked Dimensions https:// | ||
| - End > Overworld > Nether | - End > Overworld > Nether | ||
| - Emptiness > Dungeon dimension | - Emptiness > Dungeon dimension | ||
| Line 87: | Line 92: | ||
| - settlement in either a desert or a mesa | - settlement in either a desert or a mesa | ||
| - large main street with saloons, banks, stores, jails, etc. | - large main street with saloons, banks, stores, jails, etc. | ||
| - | - lots of mineshafts where ores are sourced and exported | + | - lots of mineshafts where ores are sourced and exp |
| + | orted to other towns | ||
| - light theft *is* allowed, but if you get caught you're considered an outlaw who anyone is allowed to kill (while you're in town) | - light theft *is* allowed, but if you get caught you're considered an outlaw who anyone is allowed to kill (while you're in town) | ||
| - big train station with steam locomotives (and minecart tracks of course) | - big train station with steam locomotives (and minecart tracks of course) | ||
| Line 97: | Line 103: | ||
| ### Nomadic Town/Ship | ### Nomadic Town/Ship | ||
| - | - Settlement aboard | + | - Settlement aboard a big airship |
| - | - focused on specialty low volume production of high effort | + | - focused on specialty low volume production of high effort |
| - | - mainly focus on tr | + | - mainly focus on trade with others with occasional resource or transport offering beyond established railway lines |
| - | ade with others with occasional resource or transport offering beyond established railway lines | + | - one of the specialty products being ships |
| - | - one of the specialty products being ships(< | + | - politically a Syndicate ala Syndicalism |
| - | - alternatively any mod allowing to pack up and move large structures should work, ideally combined with a mod to allow for an extradimensional interior for complex machines that shouldnt be moved... | + | - main focus will be on negotiating permission to establish skyharbors to " |
| - | - politically | + | |
| Members: | Members: | ||
| - desea | - desea | ||
| + | ### Social Democracy | ||
| + | - Most aspects are still privately owned, including deep progress into magic mods and similar mods with major progression. | ||
| + | - Certain key aspects of industry / processing are socialized and owned by the communit | ||
| + | y | ||
| + | - Basic ore processing area | ||
| + | - Basic Tinkers setup | ||
| + | - Dedicated community core lumber area | ||
| + | - Inherently takes up a lot of space | ||
| + | - Is of benefit to everyone | ||
| + | - Not much benefit to everyone having their own independent plot of oak or similar " | ||
| + | - Still "chop your own wood". | ||
| + | - Potentially *basic* Magic Mods setups | ||
| + | - etc. | ||
| + | - No centralized communal storage system | ||
| + | - Laxxer zoning/ | ||
| + | - Potentially some simple safety nets | ||
| + | - Flint or similar low-grade tinkers tools | ||
| + | - Bread or other simple food available to avoid starvation | ||
| + | - Intended to prevent people from crashing hard, but still encourage them to seek out better for themselves | ||
| + | - In general, hopes to avoid the issue of "One person makes all the progress in a mod and then slingshots everyone else to the end by proxy" | ||
| + | - Progression-motivated players tend to quit if they feel they don't have much progression to make | ||
| + | - Allows for proper specialization rather than everyone tending to inherently pull a "jack of all trades" | ||
| + | - Inspired by what I personally felt caused the decline in my interest in SKS12 | ||
| + | - Admittedly, may have to watch out for things becoming overly socialized and thus straying too close to Anarcho-communes | ||
| + | - Most likely built at least partially in a forest (Trees are cool, and too much of Minecraft is just paving areas flat) | ||
| + | - Governed in a democracy, with an elected leader (ranked choice voting) for X weeks time (X's value to be decided by the residents with the initial constitution and any further amendments) | ||
| + | |||
| + | Memb | ||
| + | ers: | ||
| + | - Rosa_Aeterna | ||
| + | |||
| + | ### Federated Theocracy of Haruhiism (name tbd) | ||
| + | - faction that builds bases/ | ||
| + | - collects magic-related stuff and ancient knowledge books | ||
| + | - would do both prosocial organizing and antisocial hoarding | ||
| + | - wears mysteeeeerious matching cos | ||
| + | metics | ||
| + | |||
| + | Members: | ||
| + | - mirqmarq428 | ||
| + | - ChloeCat624 | ||
| + | - leafeon876 | ||