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mcv13:start [2026/04/29 08:27] – [Old west mining town] 77.119.23.180mcv13:start [2026/05/04 00:34] (current) izzy
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 # SKS Minecraft v13 Planning # SKS Minecraft v13 Planning
 See the [v12 page](https://games.shadowkat.net/Minecraft/) for chat and information on the current  See the [v12 page](https://games.shadowkat.net/Minecraft/) for chat and information on the current 
-pack.+pack, and sign up using the "Edit this page" link at the bottom of the 
 + page.
 ## Goals ## Goals
 - Multiple settlements with different politics and themes - Multiple settlements with different politics and themes
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   - Utility Coop and Regional Grid   - Utility Coop and Regional Grid
   - BRICS, blocky region inter community solidarity   - BRICS, blocky region inter community solidarity
-    - settlements with specialized focus could trade with other specialized settlements to fill gaps in resources+    - settlements with specialized focus could trade with other specialized settlements to fill gaps in resources ~ TransGal4872
 - Server-wide railway - Server-wide railway
   - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii   - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii
     - That was the plan! ~ Izzy     - That was the plan! ~ Izzy
 +- Freedom of Movement or Work Visa/Immigration policies? ~ TransGal4872
  
 ## Modpack changes ## Modpack changes
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  i  i
 n n
- temperature band mode?+  
 +temperature band mode?
 - Cleanroom-based for newer Java? - Cleanroom-based for newer Java?
   - [x] Celeritas? https://github.com/kappa-maintainer/Celeritas-auto-build/releases   - [x] Celeritas? https://github.com/kappa-maintainer/Celeritas-auto-build/releases
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   - [x] Natura -> Natura Legacy https://www.curseforge.com/minecraft/mc-mods/natura-legacy   - [x] Natura -> Natura Legacy https://www.curseforge.com/minecraft/mc-mods/natura-legacy
   - [x] Immersive Technology https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology   - [x] Immersive Technology https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology
 +  - [ ] OC Glasses -> OpenGlasses? (nobody really used the old one, but someone might with the new version since there's better documentation) https://www.curseforge.com/minecraft/mc-mods/openglasses2
 - Added mods: - Added mods:
   - [x] Cloche Call https://www.curseforge.com/minecraft/mc-mods/cloche-call   - [x] Cloche Call https://www.curseforge.com/minecraft/mc-mods/cloche-call
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 - Regularly reset dungeon dimension - Regularly reset dungeon dimension
 - Dimension stacking? - Dimension stacking?
 +  - Vertically Stacked Dimensions https://www.curseforge.com/minecraft/mc-mods/vertically-stacked-dimensions
   - End > Overworld > Nether   - End > Overworld > Nether
   - Emptiness > Dungeon dimension   - Emptiness > Dungeon dimension
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 - Settlement aboard a big airship that regularly relocates - Settlement aboard a big airship that regularly relocates
 - focused on specialty low volume production of high effort products - focused on specialty low volume production of high effort products
-- mainly focus on trade with others with +- mainly focus on trade with others with occasional resource or transport offering beyond established railway lines 
- occasional resource or transport offering beyond established railway lines +- one of the specialty products being ships 
-- one of the specialty products being ships(<del>if we can find a shipwright and an appropriate mod exists, i think there was some create variant w airships but im not 100% sure how well that works yet...</del>+- politically a Syndicate ala Syndicalism with collective ownership and each member working towards syndicate members benefits with a sidefocus on creating an internal ecosystem within the nomadic existence 
-- alternatively any mod allowing to pack up and move large structures should work, ideally combined with a mod to allow for an extradimensional interior for complex machines that shouldnt be moved... +- main focus will be on negotiating permission to establish skyharbors to "dock" at
-- politically i'd see it as a Syndicate ala Syndicalism with a sidefocus on creating an internal ecosystem within the nomadic mode of existing+
  
 Members: Members:
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 ### Social Democracy ### Social Democracy
 - Most aspects are still privately owned, including deep progress into magic mods and similar mods with major progression. - Most aspects are still privately owned, including deep progress into magic mods and similar mods with major progression.
-- Certain key aspects of industry / processing are socialized and owned by the community+- Certain key aspects of industry / processing are socialized and owned by the communit 
 +y
   - Basic ore processing area   - Basic ore processing area
   - Basic Tinkers setup   - Basic Tinkers setup
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 - Governed in a democracy, with an elected leader (ranked choice voting) for X weeks time (X's value to be decided by the residents with the initial constitution and any further amendments) - Governed in a democracy, with an elected leader (ranked choice voting) for X weeks time (X's value to be decided by the residents with the initial constitution and any further amendments)
  
-Members:+Memb 
 +ers:
 - Rosa_Aeterna - Rosa_Aeterna
  
 +### Federated Theocracy of Haruhiism (name tbd) 
 +- faction that builds bases/churches in every town, maybe with its own independent settlement
 +- collects magic-related stuff and ancient knowledge books
 +- would do both prosocial organizing and antisocial hoarding
 +- wears mysteeeeerious matching cos
 +metics
 +
 +Members:
 +- mirqmarq428
 +- ChloeCat624
 +- leafeon876

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