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mcv13:start [2026/04/29 08:52] izzymcv13:start [2026/07/07 02:22] (current) izzy
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 # SKS Minecraft v13 Planning # SKS Minecraft v13 Planning
 See the [v12 page](https://games.shadowkat.net/Minecraft/) for chat and information on the current  See the [v12 page](https://games.shadowkat.net/Minecraft/) for chat and information on the current 
-pack, and sign up using the "Edit this page" link at the bottom of the page.+pack, and sign up using the "Edit this page" link at the bottom of the 
 + page.
 ## Goals ## Goals
 - Multiple settlements with different politics and themes - Multiple settlements with different politics and themes
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   - Utility Coop and Regional Grid   - Utility Coop and Regional Grid
   - BRICS, blocky region inter community solidarity   - BRICS, blocky region inter community solidarity
-    - settlements with specialized focus could trade with other specialized settlements to fill gaps in resources+    - settlements with specialized focus could trade with other specialized settlements to fill gaps in resources ~ TransGal4872
 - Server-wide railway - Server-wide railway
   - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii   - Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii
     - That was the plan! ~ Izzy     - That was the plan! ~ Izzy
 +- Freedom of Movement or Work Visa/Immigration policies? ~ TransGal4872
  
 ## Modpack changes ## Modpack changes
-Geographicra +Geographicraft in temperature band mode?
-ft +
- i +
-+
- temperature band mode?+
 - Cleanroom-based for newer Java? - Cleanroom-based for newer Java?
   - [x] Celeritas? https://github.com/kappa-maintainer/Celeritas-auto-build/releases   - [x] Celeritas? https://github.com/kappa-maintainer/Celeritas-auto-build/releases
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   - [x] Natura -> Natura Legacy https://www.curseforge.com/minecraft/mc-mods/natura-legacy   - [x] Natura -> Natura Legacy https://www.curseforge.com/minecraft/mc-mods/natura-legacy
   - [x] Immersive Technology https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology   - [x] Immersive Technology https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology
 +  - [ ] OC Glasses -> OpenGlasses? (nobody really used the old one, but someone might with the new version since there's better documentation) https://www.curseforge.com/minecraft/mc-mods/openglasses2
 - Added mods: - Added mods:
   - [x] Cloche Call https://www.curseforge.com/minecraft/mc-mods/cloche-call   - [x] Cloche Call https://www.curseforge.com/minecraft/mc-mods/cloche-call
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   - [x] Born in a Barn   - [x] Born in a Barn
 - Regularly reset dungeon dimension - Regularly reset dungeon dimension
-- Dimension stacking? +  - [x] Dimension created with Just Enough Dimensions https://modrinth.com/mod/just-enough-dimensions 
-  - End > Overworld > Nether +  - [x] Portal implemented with Clean Portals https://www.curseforge.com/minecraft/mc-mods/clean-portals-randomportals-cleanroom-edition 
-  - Emptiness > Dungeon dimension+  - [ ] Generate portals in world with ruins mod of some kind 
 +- Dimension stacking? Vertically Stacked Dimensions https://www.curseforge.com/minecraft/mc-mods/vertically-stacked-dimensions 
 +  - [x] End > Overworld > Nether 
 +  - [x] Emptiness > Dungeon dimension
 - Stop bees making endgame dungeon materials - Stop bees making endgame dungeon materials
 - Disable Agricraft mineral crops - Disable Agricraft mineral crops
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 - GracieTheCutie - GracieTheCutie
 - Lunya-58692 - Lunya-58692
-### Adventuring / Dungeoning town+- nadja 
 +### Adventuring / Dungeoning Guild 
 +- Members live in a giant communal megabase 
 +- Exploration of overworld structures and the dungeon dimension are paramount 
 +- Loot from dungeons is used for progress and also trade with other factions 
 +- May actually be a bunch of thieves?
  
 Members: Members:
-- Techokami+- Techokami (guildmaster)
 ### Homestead town ### Homestead town
  
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 - Settlement aboard a big airship that regularly relocates - Settlement aboard a big airship that regularly relocates
 - focused on specialty low volume production of high effort products - focused on specialty low volume production of high effort products
-- mainly focus on trade with others with +- mainly focus on trade with others with occasional resource or transport offering beyond established railway lines
- occasional resou +
-rce or transport offering beyond established railway lines+
 - one of the specialty products being ships - one of the specialty products being ships
 - politically a Syndicate ala Syndicalism with collective ownership and each member working towards syndicate members benefits with a sidefocus on creating an internal ecosystem within the nomadic existence - politically a Syndicate ala Syndicalism with collective ownership and each member working towards syndicate members benefits with a sidefocus on creating an internal ecosystem within the nomadic existence
 +- main focus will be on negotiating permission to establish skyharbors to "dock" at
  
 Members: Members:
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 - Governed in a democracy, with an elected leader (ranked choice voting) for X weeks time (X's value to be decided by the residents with the initial constitution and any further amendments) - Governed in a democracy, with an elected leader (ranked choice voting) for X weeks time (X's value to be decided by the residents with the initial constitution and any further amendments)
  
-Members:+Memb 
 +ers:
 - Rosa_Aeterna - Rosa_Aeterna
  
 +### Federated Theocracy of Haruhiism (name tbd) 
 +- faction that builds bases/churches in every town, maybe with its own independent settlement
 +- collects magic-related stuff and ancient knowledge books
 +- would do both prosocial organizing and antisocial hoarding
 +- wears mysteeeeerious matching cos
 +metics
 +
 +Members:
 +- mirqmarq428
 +- ChloeCat624
 +- leafeon876

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