SKS Minecraft v13 Planning
See the v12 page for chat and information on the current pack, and sign up using the “Edit this page” link at the bottom of the page.
So ultimately I have some Goals that I intend to encourage with gameplay created by modpack design. Among others,
- encourage players to work together
- make sure all (or at least most) playstyles are valuable
- encourage building Infrastructure
- have everything included as some part of the progression
Goals
Modpack changes
Geographicraft in temperature band mode?
Cleanroom-based for newer Java?
Mod updates:
Added mods:
Removed mods:
Regularly reset dungeon dimension
-
Stop bees making endgame dungeon materials
Disable Agricraft mineral crops
-
Teams / Towns
Industry focused anarcho-communist direct democracy
Members:
TransGal4872
Izzy
GracieTheCutie
Lunya-58692
nadja
vftdan
Adventuring / Dungeoning Guild
Members live in a giant communal megabase
Exploration of overworld structures and the dungeon dimension are paramount
Loot from dungeons is used for progress and also trade with other factions
May actually be a bunch of thieves?
Members:
Homestead town
Rona-Lux
Rona-Lux ('rəʊnə lʌks) is a magocratic city-conglomerate. Its wizards form a pact of convenience toward a shared quest for apotheosis through the study of the arcane.
Although self-described as mages, its inhabitants dabble in whatever they need in the pursuit of power. As such, industry and technology are utilized where more convenient than pure magic.
Laws
There exists no codified law in Rona-Lux—it is considered a “distraction” from the detail of those who pursue true power. Its society therefore coheres based on the principle that shared resources assist in a greater net increase of power among its contributors. In practice, though, the words of the Highest Magi are its law. As a conglomerate of scholars who fight with the mind, it's only natural that those with the strongest ability to combat are also the wisest.
Custom and culture govern all else, and outsiders are expected to observe it carefully.
Foreign Policy
Rona-Lux tends to regard little outside its perimeter, adopting more insular policies and focusing heavily on local growth. Internal solutions are always preferred to external reliance.
Despite this, Rona-Lux will gladly accommodate the various guilds, churches, and nations of the realms with land. Organizations without any local footprint matter little to its people; therefore, owning a physical area in the city, even if scarcely occupied, is all that's required for its Highest Magi to consider a group's legitimacy.
Objectives
Settle within a biome with some degree of high-strangeness
Expedite construction of a Torment Nexus to fuel Blood Magic
Cultivate and farm magical crops
Study magical means of automation
Scout and lay claim to important magical sites, such as Ancient Shrines
Map the world
Probably tame a dragon or smth idk do whatever tbh
Transcend the mortal coil
Ascend further
Members
Old west mining town
settlement in either a desert or a mesa
large main street with saloons, banks, stores, jails, etc.
lots of mineshafts where ores are sourced and exp orted to other towns
light theft is allowed, but if you get caught you're considered an outlaw who anyone is allowed to kill (while you're in town)
big train station with steam locomotives (and minecart tracks of course)
politically, i'd describe the town as a “soft anarchy” where griefing isn't allowed, but robbery is as long as you're okay with being considered an outlaw. there wouldn't really be a centralized government, maybe a few deputies which are considered enforcers of the law
horses are bred and used as transportation
Members:
Nomadic Town/Ship
Settlement aboard a big airship that regularly relocates
focused on specialty low volume production of high effort products
mainly focus on trade with others with occasional resource or transport offering beyond established railway lines
one of the specialty products being ships
politically a Syndicate ala Syndicalism with collective ownership and each member working towards syndicate members benefits with a sidefocus on creating an internal ecosystem within the nomadic existence
main focus will be on negotiating permission to establish skyharbors to “dock” at
Members:
Social Democracy
Most aspects are still privately owned, including deep progress into magic mods and similar mods with major progression.
Certain key aspects of industry / processing are socialized and owned by the communit y
Basic ore processing area
Basic Tinkers setup
Dedicated community core lumber area
Inherently takes up a lot of space
Is of benefit to everyone
Not much benefit to everyone having their own independent plot of oak or similar “core” trees
Still “chop your own wood”.
Potentially basic Magic Mods setups
etc.
No centralized communal storage system
Laxxer zoning/planning laws than found in planned communities (Don't require lengthy approval to get a house built in an already-zoned residential area)
Potentially some simple safety nets
Flint or similar low-grade tinkers tools
Bread or other simple food available to avoid starvation
Intended to prevent people from crashing hard, but still encourage them to seek out better for themselves
In general, hopes to avoid the issue of “One person makes all the progress in a mod and then slingshots everyone else to the end by proxy”
Progression-motivated players tend to quit if they feel they don't have much progression to make
Allows for proper specialization rather than everyone tending to inherently pull a “jack of all trades”
Inspired by what I personally felt caused the decline in my interest in SKS12
Admittedly, may have to watch out for things becoming overly socialized and thus straying too close to Anarcho-communes
Most likely built at least partially in a forest (Trees are cool, and too much of Minecraft is just paving areas flat)
Governed in a democracy, with an elected leader (ranked choice voting) for X weeks time (X's value to be decided by the residents with the initial constitution and any further amendments)
Members:
Federated Theocracy of Haruhiism (name tbd)
faction that builds bases/churches in every town, maybe with its own independent settlement
collects magic-related stuff and ancient knowledge books
would do both prosocial organizing and antisocial hoarding
wears mysteeeeerious matching cos metics
Members:
mirqmarq428
ChloeCat624
leafeon876
Automata
faction of tinkerers and programmers that push the limits of what is possible with OC
focuses on individual autonomy in the pursuit of creating cool things
aims to be like the town from the show Eureka
Members: