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SKS Minecraft v13 Planning
See the v12 page for chat and information on the current pack.
Goals
- Multiple settlements with different politics and themes
- Valle Niasmor-likes (anarcho-communist direct democracies)
- One with a planned economy?
- Adventuring / dungeoneering focused town
- “Homestead” kinda thing?
- Old west mining town
- nomadic fleet
- Social Democracy (Largely private ownership, some socialized industries, democratic)
- [add your ideas here]
- More organisations
- Railway org
- News agency?
- Utility Coop and Regional Grid
- BRICS, blocky region inter community solidarity
- settlements with specialized focus could trade with other specialized settlements to fill gaps in resources
- Server-wide railway
- Could we perhaps dual-track long distance lines from the start, and optionally use more straight tracks instead of diagonals? ~ Liizzii
- That was the plan! ~ Izzy
Modpack changes
- Geographicra ft i n temperature band mode?
- Cleanroom-based for newer Java?
- [x] Dynamic Trees → Dramatic Trees https://www.curseforge.com/minecraft/mc-mods/dramatictrees
- Mod updates:
- [x] Baubles → Bubbles https://www.curseforge.com/minecraft/mc-mods/bubbles-a-baubles-fork
- [x] BlahajASM → CensoredASM https://www.curseforge.com/minecraft/mc-mods/lolasm
- [x] Binnie's Mods → Binnie's Mods Patched https://www.curseforge.com/minecraft/mc-mods/binnies-mods-patched
- [x] Clumps → Fixeroo https://www.curseforge.com/minecraft/mc-mods/xp-orb-clump
- [x] Tinker's Construct → Tinker's Antique https://www.curseforge.com/minecraft/mc-mods/tinkers-antique
- Add Tinker's Arsenal Reloaded? https://www.curseforge.com/minecraft/mc-mods/tinkers-arsenal-reloaded
- [x] FastWorkbench → Universal Tweaks https://www.curseforge.com/minecraft/mc-mods/universal-tweaks
- [x] Engineered Golems, Rustic Thaumaturgy → Congrega Mystica https://www.curseforge.com/minecraft/mc-mods/congrega-mystica
- [x] Natura → Natura Legacy https://www.curseforge.com/minecraft/mc-mods/natura-legacy
- [x] Immersive Technology https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology
- Added mods:
- [x] Cloche Call https://www.curseforge.com/minecraft/mc-mods/cloche-call
- [x] Thaumic Tweaker https://www.curseforge.com/minecraft/mc-mods/thaumictweaker
- Litematica? https://modrinth.com/mod/litematica
- Removed mods:
- [x] Macaw's Roofs?
- [x] Animania: Farm
- [x] Subaquatic
- [x] Fluidlogged
- fucking mod keeps crashing my SP game! angry neko noises ~ Liizzii
- [x] BetterFPS
- [x] Farsight (for real)
- [x] FastFurnace → Redundant with CensoredASM
- [x] Born in a Barn
- Regularly reset dungeon dimension
- Dimension stacking?
- End > Overworld > Nether
- Emptiness > Dungeon dimension
- Stop bees making endgame dungeon materials
- Disable Agricraft mineral crops
Teams / Towns
Industry focused anarcho-communist direct democracy
Members:
- TransGal4872
- Izzy
- GracieTheCutie
- Lunya-58692
Adventuring / Dungeoning town
Members:
- Techokami
Homestead town
Members:
- lizardqueen865
Magic town
Old west mining town
- settlement in either a desert or a mesa
- large main street with saloons, banks, stores, jails, etc.
- lots of mineshafts where ores are sourced and exported to other towns
- light theft is allowed, but if you get caught you're considered an outlaw who anyone is allowed to kill (while you're in town)
- big train station with steam locomotives (and minecart tracks of course)
- politically, i'd describe the town as a “soft anarchy” where griefing isn't allowed, but robbery is as long as you're okay with being considered an outlaw. there wouldn't really be a centralized government, maybe a few deputies which are considered enforcers of the law
- horses are bred and used as transportation
Members:
- mjdxp
Nomadic Town/Ship
- Settlement aboard either a tremendous airship or a fleet of smaller ships
- focused on specialty low volume production of high effort produce
- mainly focus on tr ade with others with occasional resource or transport offering beyond established railway lines
- one of the specialty products being ships(
if we can find a shipwright and an appropriate mod exists, i think there was some create variant w airships but im not 100% sure how well that works yet…) - alternatively any mod allowing to pack up and move large structures should work, ideally combined with a mod to allow for an extradimensional interior for complex machines that shouldnt be moved…
- politically i'd see it as a Syndicate ala Syndicalism with a sidefocus on creating an internal ecosystem within the nomadic mode of existing
Members:
- desea
Social Democracy
- Most aspects are still privately owned, including deep progress into magic mods and similar mods with major progression.
- Certain key aspects of industry / processing are socialized and owned by the community
- Basic ore processing area
- Basic Tinkers setup
- Dedicated community core lumber area
- Inherently takes up a lot of space
- Is of benefit to everyone
- Not much benefit to everyone having their own independent plot of oak or similar “core” trees
- Still “chop your own wood”.
- Potentially basic Magic Mods setups
- etc.
- No centralized communal storage system
- Laxxer zoning/planning laws than found in planned communities (Don't require lengthy approval to get a house built in an already-zoned residential area)
- Potentially some simple safety nets
- Flint or similar low-grade tinkers tools
- Bread or other simple food available to avoid starvation
- Intended to prevent people from crashing hard, but still encourage them to seek out better for themselves
- In general, hopes to avoid the issue of “One person makes all the progress in a mod and then slingshots everyone else to the end by proxy”
- Progression-motivated players tend to quit if they feel they don't have much progression to make
- Allows for proper specialization rather than everyone tending to inherently pull a “jack of all trades”
- Inspired by what I personally felt caused the decline in my interest in SKS12
- Admittedly, may have to watch out for things becoming overly socialized and thus straying too close to Anarcho-communes
- Most likely built at least partially in a forest (Trees are cool, and too much of Minecraft is just paving areas flat)
- Governed in a democracy, with an elected leader (ranked choice voting) for X weeks time (X's value to be decided by the residents with the initial constitution and any further amendments)
Members:
- Rosa_Aeterna